Amelia Mullett summarises an Australian RCT on the efficacy of a short message service brief contact intervention (SMS-SOS) in reducing repetition of hospital-treated self-harm.
[read the full story...]Results: 180
For: digital healthDigital privilege? Negative effects of screen time linked to lower socioeconomic status in adolescence
In his debut blog, Isaac Winterburn evaluates an Irish longitudinal cohort study examining the impact of digital use and socioeconomic status on adolescent wellbeing.
[read the full story...]Deciphering self-help: how do adolescents experiencing emotional difficulties cope?
Nuria Gardia considers a scoping review on self‑management, self‑care, and self‑help strategies in adolescents with emotional problems.
[read the full story...]The promise of digital interventions to reduce the disease burden of depression #DepressionSolvingTheToll part 2
Part 2 in a four-part series on solving the toll of depression on populations. Pim Cuijpers focuses on the opportunities and challenges of digital interventions for depression, looking at guided and unguided digital interventions, and taking a global mental health perspective.
[read the full story...]Is it possible to form a digital therapeutic alliance with a mental health app?
Jenna Jacob summarises a qualitative study exploring the conceptualisation of the digital therapeutic alliance in the context of mental health apps that require no human support.
[read the full story...]Step-by-Step: promising digital app for Syrian refugees with depression
Dafni Katsampa critiques a recent randomised controlled trial evaluating the effectiveness of Step-by-Step, a WHO-guided digital intervention for Syrian refugees with depression in Lebanon.
[read the full story...]Online psychodrama for dementia: “Zooming” our way towards improvement?
KCL Masters student Azza Elsheikh summarises a recent qualitative study exploring the experiences of online psychodrama for people with dementia.
[read the full story...]Virtual reality therapy for psychosis: positive patient experiences and few side effects
Steven Parkes considers a randomised controlled trial exploring the satisfaction and side effects of gameChange, a virtual reality intervention targeting anxiety in every day situations for patients with psychosis.
[read the full story...]Culturally-diverse populations in Canada and online therapy: is it a one size fits all model?
In her debut blog, Aimeerose Lumsden reviews a mixed methods study focusing on whether online therapy is culturally sensitive for diverse clients.
[read the full story...]Can gaming interventions help treat youth depression or anxiety?
Theo Kyriacou and Andie Ashdown summarise a systematic review which finds that gaming interventions may be useful for depression, but not anxiety, in young people.
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