
Linda Kaye and Kirsten Lawson summarise a large systematic review synthesising the effectiveness of applied and casual games on young people’s mental health.
[read the full story...]Linda Kaye and Kirsten Lawson summarise a large systematic review synthesising the effectiveness of applied and casual games on young people’s mental health.
[read the full story...]Theo Kyriacou and Andie Ashdown summarise a systematic review which finds that gaming interventions may be useful for depression, but not anxiety, in young people.
[read the full story...]Will Koehler writes his debut Mental Elf blog on an exploratory study about how LGBT youth use the internet in relation to their mental health.
Follow #MindTech2019 on Twitter today to hear more from the lead author Mathijs Lucassen about this and other recent digital mental health research.
[read the full story...]Sasha Danilina is encouraged by the results of the first systematic review with meta-analysis of serious games for mental health, which asks: are they accessible, feasible and effective?
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