Game on for mental health? Reviewing the effectiveness of applied and casual games for young people’s mental health

There are interesting avenues for future research arising from the conclusions of this paper, including better understanding from a user-experience perspective of what features or mechanics of games might be especially beneficial for mental health.

Linda Kaye and Kirsten Lawson summarise a large systematic review synthesising the effectiveness of applied and casual games on young people’s mental health.

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Can gaming interventions help treat youth depression or anxiety?

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Theo Kyriacou and Andie Ashdown summarise a systematic review which finds that gaming interventions may be useful for depression, but not anxiety, in young people.

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Quit playing games with my… head? Online therapeutic games for LGBTQ+ youth #MindTech2019

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Will Koehler writes his debut Mental Elf blog on an exploratory study about how LGBT youth use the internet in relation to their mental health.

Follow #MindTech2019 on Twitter today to hear more from the lead author Mathijs Lucassen about this and other recent digital mental health research.

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Serious games for mental health: you cannot be serious!

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Sasha Danilina is encouraged by the results of the first systematic review with meta-analysis of serious games for mental health, which asks: are they accessible, feasible and effective?

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