Game on for mental health? Reviewing the effectiveness of applied and casual games for young people’s mental health

There are interesting avenues for future research arising from the conclusions of this paper, including better understanding from a user-experience perspective of what features or mechanics of games might be especially beneficial for mental health.

Linda Kaye and Kirsten Lawson summarise a large systematic review synthesising the effectiveness of applied and casual games on young people’s mental health.

[read the full story...]